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G A M E S T O R M

A collection of doodles, sketches, and scrap-paper designs by game developers around the world!

Game developers love brainstorming: they use notepads, whiteboards, napkins, Photoshop... anything they can dump ideas onto! They make calculations, lay out interfaces, doodle character designs, and collect their thoughts. Unfortunately, these glorious scraps almost always get thrown away, and rarely get looked at again. This is a creative museum where I collect and share the best of these scraps, to both preserve them and let them inspire others.

CLICK HERE TO SUBMIT YOUR OWN!

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“Sketching my way through game and visual design for a quick jam game now called Mollow!”

Submitted by Dom2D in Montreal, Canada.

    14th September 2012

    “Sketching my way through game and visual design for a quick jam game now called Mollow!”

    Submitted by Dom2D in Montreal, Canada.

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“The characters are linked by a chain or something, so to reach higher and distant places, the player can grab a character and throw him wherever he wants. The player can only control one character at a time.”

Submitted by Rafael Fernandes in São Paulo, Brasil.

    13th September 2012

    “The characters are linked by a chain or something, so to reach higher and distant places, the player can grab a character and throw him wherever he wants. The player can only control one character at a time.”

    Submitted by Rafael Fernandes in São Paulo, Brasil.

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“A 2D platformer where you  control a Demon and an Angel. You switch between them to take advantage of their unique abilities.”

Submitted by Arturo Nereu.

    29th August 2012

    “A 2D platformer where you  control a Demon and an Angel. You switch between them to take advantage of their unique abilities.”

    Submitted by Arturo Nereu.

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“This is a brainstorming page for a class project. We’re exploring light-based mechanics and environmental motifs for a puzzle or action based platformer.”

Submitted by Nathan Bailey in Atlanta, GA, USA.

    10th July 2012

    “This is a brainstorming page for a class project. We’re exploring light-based mechanics and environmental motifs for a puzzle or action based platformer.”

    Submitted by Nathan Bailey in Atlanta, GA, USA.

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“This is one of the many sketches for my upcoming metroidvania/rpg/roguelike crossover game. You’re an engineer working in a mine, and you’re partner is captured by a larger corporation trying to take it over.”

Submitted by Evan McClane in New York, USA.

    9th July 2012

    “This is one of the many sketches for my upcoming metroidvania/rpg/roguelike crossover game. You’re an engineer working in a mine, and you’re partner is captured by a larger corporation trying to take it over.”

    Submitted by Evan McClane in New York, USA.

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“Just another day at the office.”

Submitted by Nicholas Le.

    8th July 2012

    “Just another day at the office.”

    Submitted by Nicholas Le.

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“This is a simple labyrinth small code mechanic that just crossed my mind last night.”

Submitted by Rodrigo G. Maitret in Mexico.

    7th July 2012

    “This is a simple labyrinth small code mechanic that just crossed my mind last night.”

    Submitted by Rodrigo G. Maitret in Mexico.

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“A puzzle platformer featuring three different voodoo dolls. They have unique abilities, and they can be pierced with needles granting them even more abilities - like the umbrella needle in the sketch. It allows them to soar down safely. Combine their skills and make them cooperate to solve the levels.”

Submitted by Jimmy in Aalborg, Denmark.

    6th July 2012

    “A puzzle platformer featuring three different voodoo dolls. They have unique abilities, and they can be pierced with needles granting them even more abilities - like the umbrella needle in the sketch. It allows them to soar down safely. Combine their skills and make them cooperate to solve the levels.”

    Submitted by Jimmy in Aalborg, Denmark.

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“Designed this simple arena for a multiplayer FPS I’m working on. I first jotted down some properties I was aiming for an then designed to those specs.”

Submitted by Rob Lach in Chicago, IL, USA.

    5th July 2012

    “Designed this simple arena for a multiplayer FPS I’m working on. I first jotted down some properties I was aiming for an then designed to those specs.”

    Submitted by Rob Lach in Chicago, IL, USA.

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    Thanks to everyone who follows Gamestorm, I’m now at 30000 subscribers which is pretty awesome! Also, I’ve seen some of the best game design sketches ever.
I thought I’d use this opportunity to pimp a new project I’ve started, based on this year-old design sketch, called Pig Flip! I’ve actually started a devlog (blog where I post development news, screenshots, sketches, and answer questions) for the game, so check it out!
When Pigs Fly - Pig Flip Devlog
Watch a game go from rough prototype to polished completion!

    5th July 2012

    Thanks to everyone who follows Gamestorm, I’m now at 30000 subscribers which is pretty awesome! Also, I’ve seen some of the best game design sketches ever.

    I thought I’d use this opportunity to pimp a new project I’ve started, based on this year-old design sketch, called Pig Flip! I’ve actually started a devlog (blog where I post development news, screenshots, sketches, and answer questions) for the game, so check it out!

    When Pigs Fly - Pig Flip Devlog

    Watch a game go from rough prototype to polished completion!

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“These are notes from Ludum Dare 23, Tiny World.”

Submitted by Mims H. Wright in the USA.

    14th May 2012

    “These are notes from Ludum Dare 23, Tiny World.”

    Submitted by Mims H. Wright in the USA.

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“Storyboard sketch from my metal opera ‘Melodius and the Soulforge’, this is what I work on to clear my mind in between game designs.”

Submitted by Devin Moore.

    3rd May 2012

    “Storyboard sketch from my metal opera ‘Melodius and the Soulforge’, this is what I work on to clear my mind in between game designs.”

    Submitted by Devin Moore.

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“Taking the philosophy of simplicity to it’s furthest reaches the ideal game design should be one word that evokes an idea so pure that implementation is mere monkey work.”

Submitted by my roommate, Justin Smith, in Vancouver, BC, Canada.

    2nd May 2012

    “Taking the philosophy of simplicity to it’s furthest reaches the ideal game design should be one word that evokes an idea so pure that implementation is mere monkey work.”

    Submitted by my roommate, Justin Smith, in Vancouver, BC, Canada.

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    Submitted by Camron Brooks.

    28th April 2012

    Submitted by Camron Brooks.

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“These are the first couple of sketches I did for ‘A Little Turbulence’. Kinda weird seeing how different these are compared to the finished game.”

Submitted by Will Jardine in Charlotte, NC, USA.

    27th April 2012

    “These are the first couple of sketches I did for ‘A Little Turbulence’. Kinda weird seeing how different these are compared to the finished game.”

    Submitted by Will Jardine in Charlotte, NC, USA.

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Created by Chevy Ray Johnston.

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