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G A M E S T O R M

A collection of doodles, sketches, and scrap-paper designs by game developers around the world!

Game developers love brainstorming: they use notepads, whiteboards, napkins, Photoshop... anything they can dump ideas onto! They make calculations, lay out interfaces, doodle character designs, and collect their thoughts. Unfortunately, these glorious scraps almost always get thrown away, and rarely get looked at again. This is a creative museum where I collect and share the best of these scraps, to both preserve them and let them inspire others.

CLICK HERE TO SUBMIT YOUR OWN!

  • Photo
    “This is an old concept for a 2D platformer that I want to make. I mostly worked on this during class in highschool while I was bored. It’s called Mountonous and focuses more on going up than going right. Also all the main enemies are flying squids ruled by the evil master squid.”
Submitted by Andrew Holtan.

    14th March 2011

    “This is an old concept for a 2D platformer that I want to make. I mostly worked on this during class in highschool while I was bored. It’s called Mountonous and focuses more on going up than going right. Also all the main enemies are flying squids ruled by the evil master squid.”

    Submitted by Andrew Holtan.

    fustercluck maps all-in-one submission
  • Photo
    “A really old sketch of scribbles and what looks to be some designs for a hacking game.”
Submitted by FuzzYspo0N in Johannesburg, South Africa.

    18th February 2011

    “A really old sketch of scribbles and what looks to be some designs for a hacking game.”

    Submitted by FuzzYspo0N in Johannesburg, South Africa.

    fustercluck spilled coffee submission
  • Photo
    “At GDC 2009 I ended up in Mel’s Diner surrounded by awesome indie folk. Back then I had a column in the Australian games mag PC Powerplay, so I figured it’d be cool to pass my paper placemat around for people to draw on, then use it in my column. Tommy’s recursive penises and ‘dickboobs’ illustrations made me question the idea, and I’ve been wondering what to do with it ever since.”
Submitted by Farbs in Canberra, Australia.

    2nd February 2011

    “At GDC 2009 I ended up in Mel’s Diner surrounded by awesome indie folk. Back then I had a column in the Australian games mag PC Powerplay, so I figured it’d be cool to pass my paper placemat around for people to draw on, then use it in my column. Tommy’s recursive penises and ‘dickboobs’ illustrations made me question the idea, and I’ve been wondering what to do with it ever since.”

    Submitted by Farbs inĀ Canberra, Australia.

    fustercluck nsfw submission
  • Photo
    An amazing piece submitted by Cucu in Budapest, Hungary.

    2nd February 2011

    An amazing piece submitted by Cucu in Budapest, Hungary.

    fustercluck submission
  • Photo
    This glorious piece shows what happens if you take a 10-page game design document and cram it into a single-paged doodle. I prefer it this way, personally.

    31st January 2011

    This glorious piece shows what happens if you take a 10-page game design document and cram it into a single-paged doodle. I prefer it this way, personally.

    fustercluck space and aliens all-in-one
  • Photo
    “Okay, so the guy will come out the door, then jump over the block. After that, everything goes to hell.”
Another one of my favorites found at Global Game Jam 2011 in Vancouver.

    31st January 2011

    “Okay, so the guy will come out the door, then jump over the block. After that, everything goes to hell.”

    Another one of my favorites found at Global Game Jam 2011 in Vancouver.

    fustercluck platformer stickmen
SUBMIT YOUR OWN

Created by Chevy Ray Johnston.

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