A collection of doodles, sketches, and scrap-paper designs by game developers around the world!
Game developers love brainstorming: they use notepads, whiteboards, napkins, Photoshop... anything they can dump ideas onto! They make calculations, lay out interfaces, doodle character designs, and collect their thoughts. Unfortunately, these glorious scraps almost always get thrown away, and rarely get looked at again. This is a creative museum where I collect and share the best of these scraps, to both preserve them and let them inspire others.
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“This is an old concept for a 2D platformer that I want to make. I mostly worked on this during class in highschool while I was bored. It’s called Mountonous and focuses more on going up than going right. Also all the main enemies are flying squids ruled by the evil master squid.”
Submitted by Andrew Holtan.
“At GDC 2009 I ended up in Mel’s Diner surrounded by awesome indie folk. Back then I had a column in the Australian games mag PC Powerplay, so I figured it’d be cool to pass my paper placemat around for people to draw on, then use it in my column. Tommy’s recursive penises and ‘dickboobs’ illustrations made me question the idea, and I’ve been wondering what to do with it ever since.”
Submitted by Farbs in Canberra, Australia.
This glorious piece shows what happens if you take a 10-page game design document and cram it into a single-paged doodle. I prefer it this way, personally.