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G A M E S T O R M

A collection of doodles, sketches, and scrap-paper designs by game developers around the world!

Game developers love brainstorming: they use notepads, whiteboards, napkins, Photoshop... anything they can dump ideas onto! They make calculations, lay out interfaces, doodle character designs, and collect their thoughts. Unfortunately, these glorious scraps almost always get thrown away, and rarely get looked at again. This is a creative museum where I collect and share the best of these scraps, to both preserve them and let them inspire others.

CLICK HERE TO SUBMIT YOUR OWN!

  • Photo
    
“Map or horse?”

Submitted by Jason Bakker.

    10th June 2011

    “Map or horse?”

    Submitted by Jason Bakker.

    maps submission
  • Photo
    “Soul Brother, map of Soularis West.”
Submitted by Jasper Byrne in Cambridge.

    8th June 2011

    “Soul Brother, map of Soularis West.”

    Submitted by Jasper Byrne in Cambridge.

    maps submission
  • Photo
    “A couple pages (out of 18 in total) for a game I made for a competition. I originally planned something huge, in a cross between Clive Barker’s Undying and The Mansion: Freeman Residence (mod for Half-Life 2). However, I was actively searching for a job at the time, and had interviews to go to, so I ended up cutting the project short to meet the deadline.”
Submitted by Ryan Lawrence, Utah, USA.

    6th June 2011

    “A couple pages (out of 18 in total) for a game I made for a competition. I originally planned something huge, in a cross between Clive Barker’s Undying and The Mansion: Freeman Residence (mod for Half-Life 2). However, I was actively searching for a job at the time, and had interviews to go to, so I ended up cutting the project short to meet the deadline.”

    Submitted by Ryan Lawrence, Utah, USA.

    maps submission
  • Photo
    “Soul Brother’s Map of Soularis, East.”
Submitted by Jasper Byrne in Cambridge.

    1st June 2011

    “Soul Brother’s Map of Soularis, East.”

    Submitted by Jasper Byrne in Cambridge.

    maps submission
  • Photo
    “I made a game for Ludum Dare with a ton of secrets: it was meant to never end, to always have something left to discover.”
Submitted by Alexander Martin.

    26th April 2011

    “I made a game for Ludum Dare with a ton of secrets: it was meant to never end, to always have something left to discover.”

    Submitted by Alexander Martin.

    maps submission
  • Photo
    “Early sketch for an unreleased multiplayer game based on a Powerstone-like mechanic.”
Submitted by kurai.

    12th April 2011

    “Early sketch for an unreleased multiplayer game based on a Powerstone-like mechanic.”

    Submitted by kurai.

    maps submission
  • Photo
    “Last weekend I made a simple ‘Choose Your Own Adventure’ game on YouTube with my two boys, aged 7 and 9. This sketch is the plan for the game. We aim to do more complex ones soon.”
Submitted by Jake Birkett in Vancouver, BC, Canada.

    26th March 2011

    “Last weekend I made a simple ‘Choose Your Own Adventure’ game on YouTube with my two boys, aged 7 and 9. This sketch is the plan for the game. We aim to do more complex ones soon.”

    Submitted by Jake Birkett in Vancouver, BC, Canada.

    maps submission
  • Photo
    “A paper-mockup of a possible game. Every player has an island that they are allowed to control. One of the players is the bad guy and every other player must figure out who he is.”
Submitted by Varis Vecpuisis.

    23rd March 2011

    “A paper-mockup of a possible game. Every player has an island that they are allowed to control. One of the players is the bad guy and every other player must figure out who he is.”

    Submitted by Varis Vecpuisis.

    arrows maps submission
  • Photo
    “This is an old concept for a 2D platformer that I want to make. I mostly worked on this during class in highschool while I was bored. It’s called Mountonous and focuses more on going up than going right. Also all the main enemies are flying squids ruled by the evil master squid.”
Submitted by Andrew Holtan.

    14th March 2011

    “This is an old concept for a 2D platformer that I want to make. I mostly worked on this during class in highschool while I was bored. It’s called Mountonous and focuses more on going up than going right. Also all the main enemies are flying squids ruled by the evil master squid.”

    Submitted by Andrew Holtan.

    fustercluck maps all-in-one submission
  • Photo
    “This is the original sketch I made for a team dungeon map that uses buttons to unlock bridges for their partner to move over.”
Submitted by Max Frear.

    10th March 2011

    “This is the original sketch I made for a team dungeon map that uses buttons to unlock bridges for their partner to move over.”

    Submitted by Max Frear.

    maps submission
  • Photo
    “Design for a game where you help the Space Rescue Squirrels pilot their space helicopter, the Chopalopta, through various mission to save the Space Scientists!”
Submitted by Dan Leyden in Dundee, Scotland.

    6th March 2011

    “Design for a game where you help the Space Rescue Squirrels pilot their space helicopter, the Chopalopta, through various mission to save the Space Scientists!”

    Submitted by Dan Leyden in Dundee, Scotland.

    platformer maps submission
  • Photo
    “Early map layout and sketches from zelda-style rpg game that also never became…”
Submitted by Johan Peitz.

    12th February 2011

    “Early map layout and sketches from zelda-style rpg game that also never became…”

    Submitted by Johan Peitz.

    graph paper maps submission
  • Photo
    “Story progression and how to solve problems in an adventure game that never became.”
Submitted by Johan Peitz.

    11th February 2011

    “Story progression and how to solve problems in an adventure game that never became.”

    Submitted by Johan Peitz.

    graph paper maps submission
  • Photo
    Submitted by Elvis Brevi in Chile.

    9th February 2011

    Submitted by Elvis Brevi in Chile.

    maps submission
  • Photo
    “A quite old world map based on the three floors of my previous office, a film production house.”
Submitted by JTS.

    5th February 2011

    “A quite old world map based on the three floors of my previous office, a film production house.”

    Submitted by JTS.

    maps submission
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SUBMIT YOUR OWN

Created by Chevy Ray Johnston.

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