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G A M E S T O R M

A collection of doodles, sketches, and scrap-paper designs by game developers around the world!

Game developers love brainstorming: they use notepads, whiteboards, napkins, Photoshop... anything they can dump ideas onto! They make calculations, lay out interfaces, doodle character designs, and collect their thoughts. Unfortunately, these glorious scraps almost always get thrown away, and rarely get looked at again. This is a creative museum where I collect and share the best of these scraps, to both preserve them and let them inspire others.

CLICK HERE TO SUBMIT YOUR OWN!

  • Photoset

    22nd February 2011

    “Whilst driving on a long road trip I imagined a game where characters are driving on a road trip to the beach in a station wagon. There is a surfboard on the roof and the passengers are surfer-type/new agey characters to choose from as your player character. The players selects a station (track) on the radio. There is a joint in the ashtray. As the chosen character “zones out” the soul climbs out of the body onto the roof of the car and grabs the soul of the surfboard.

    Out of body experiences often describe a silver cord attached to the neck of the physical body. As the cloud surfer jumps from the roof they get carried into the air like a parasailer, tethered to the car by this silver cord. The game then consists of riding the procedurally generated clouds, jumping gaps, and trying not to miss a jump (in which case you plummet back to the top of the car and need to take off again.) The cord can be reeled in and let out and the angle of the board can change.

    The very act of surfing the clouds reshapes them and players can even purposefully dip below the top surface or change directions sharply in order to carve into the cloud surfaces and create more complicated landscapes; more important for multiplayer surfing (surfing the wakes that other players leave behind) rather than solo.”

    Submitted by Brooke Colquhoun in Richmond, Virginia. The description was so awesome, I couldn’t bring myself to shorten or remove it, so I posted it in full.

    stickmen graph paper
  • Photo
    “Ideas I sketched a couple years ago for an action platform game. It’s still on the to-do pile.”
Submitted by David Amador in Portugal.

    5th February 2011

    “Ideas I sketched a couple years ago for an action platform game. It’s still on the to-do pile.”

    Submitted by David Amador in Portugal.

    graph paper stickmen submission
  • Photo
    
“Sketches for a time management game about running a theme park. Players need to operate the facilities with limiting power supply.”
Submitted by Joshua.

    2nd February 2011

    “Sketches for a time management game about running a theme park. Players need to operate the facilities with limiting power supply.”

    Submitted by Joshua.

    stickmen submission
  • Photo
    “We’re creating a procedurally generated game and we were tossing around level generation ideas. It’s always great to get some visual representation of things down on paper just so you can wrap your head around what everyone is talking about.”
Submitted by Robert Lach and Alexei Andreev from Chicago, USA.

    2nd February 2011

    “We’re creating a procedurally generated game and we were tossing around level generation ideas. It’s always great to get some visual representation of things down on paper just so you can wrap your head around what everyone is talking about.”

    Submitted by Robert Lach and Alexei Andreev from Chicago, USA.

    stickmen submission
  • Photo
    “Beat ‘em up as zombies sounds like a good idea.”
Submitted by Javier Chavez.

    2nd February 2011

    “Beat ‘em up as zombies sounds like a good idea.”

    Submitted by Javier Chavez.

    stickmen platformer submission
  • Photo
    “A gameplay brainstorm sketch for a stragegy RPG game which plays in a  platforming environment, rather than the typical isometric perspective.”
Submitted by AndrewFM.

    2nd February 2011

    “A gameplay brainstorm sketch for a stragegy RPG game which plays in a platforming environment, rather than the typical isometric perspective.”

    Submitted by AndrewFM.

    lined paper stickmen platformer submission
  • Photo
    “Sketches and ideas for my Room Jam game that I made last weekend.”
Submitted by Noel Berry from Winnipeg, Canada.

    31st January 2011

    “Sketches and ideas for my Room Jam game that I made last weekend.”

    Submitted by Noel Berry from Winnipeg, Canada.

    platformer stickmen submission
  • Photo
    “Okay, so the guy will come out the door, then jump over the block. After that, everything goes to hell.”
Another one of my favorites found at Global Game Jam 2011 in Vancouver.

    31st January 2011

    “Okay, so the guy will come out the door, then jump over the block. After that, everything goes to hell.”

    Another one of my favorites found at Global Game Jam 2011 in Vancouver.

    fustercluck platformer stickmen
  • Photo
    Graph paper is favored by all game designers, and this little gem was found at Global Game Jam 2011 in Vancouver. I love trying to figure out what this game is about, and how it plays.

    31st January 2011

    Graph paper is favored by all game designers, and this little gem was found at Global Game Jam 2011 in Vancouver. I love trying to figure out what this game is about, and how it plays.

    graph paper platformer stickmen
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Created by Chevy Ray Johnston.

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